



Both mortars are in range to protect large chunks of the base and the wizard towers and air defense make baloon rushing the TH very unattractive.

Town Hall 6 Trophy/War Baseīy TH6, you are starting to have enough walls and defenses to start having to make difficult decisions about where to put things, but this base demonstrates a way to keep everything safe without having to sacrifice your TH. The storages are very difficult to get to without expending a lot of elixir on giants or wallbreakers, meaning that all but the most determined or crafty raiders will pass you over, or just pop your TH and move on. This base has the mortar centrally located, making barchers, goblins, and other common low-resource raids unattractive. If you're not worried about protecting your trophies, then a whole lot of options open up for you, and if you just want to hoard resources and get to TH6, then a base like this is a good bet. You're never going to be able to completely deter TH6 and TH7 players from going after your precious resources, but a base like this makes it very unattractive. This is a great example of a TH5 war/trophy base - there are multiple, redundant layers of defenses and the most important defensive buildings, the mortar and the air defense, are close to both the town hall and multiple storages. Notice the central location of the mortar - at this level, it's your most important defensive tool, and will make attacks from anyone in your range costly (though higher level players can probably still 3-star you without effort, but there's not much you can do about that). At this level, you shouldn't worry too much about trophies, since you can get to the next TH level pretty quickly, so go ahead and put your TH outside. At TH4, you don't have a whole lot to work with, but this is a great example of a base that keeps your resources safe and discourages attacks from higher level players.
